Saturday, December 31, 2011
Happy new Year!
HAPPY NEW YEAR!
I hope, that you and your loved ones will enjoy good health and build many many models and play a lot of games!
Thanks guys!
PS. After a long pause since loosing my dad at the 31.03.2012, I'll begin to be active again!
Follow us!
Wednesday, December 28, 2011
Airfix Model World magazin with 2012 Calendar!
One as usual and one with a calendar.

Without a question I bought the one with calendar and was positiv surprised.
I am not so much familiar with the airforce, but the pictures are wonderful and there are 3 small additional pictures on the second half of the month-page.
Thursday, March 31, 2011
My father Güner Ardalı...
Sunday, March 13, 2011
Battlelore French editions with english online support are available!
Click here:
While both the Core Set and the expansions have a French rulebook, all the cards and components are in English
English rules are available online as .pdf downloads on the BattleLore support page.
Good news for Battlelore!
İt lives!
Wednesday, March 9, 2011
Giant Ogres / a new troop type for Battlelore's goblin army?
Will be there another expansion with new additional troop types for the goblin army?
I hope so..
Tuesday, March 8, 2011
New units, Ogres and goblin halberdiers in the "Horrific horde" expansion of Battlelore!
Ogres with red banner:
and
Goblin Halberdiers with their green banner:
Today I would like to explain the Ogres.
The Ogres are larger than most Hobgoblins, but they are not Creatures.
They fight in units and as an unusual foot unit, not 4 figures form a unit, only 3 are enough.
Their weapon is a spiked club for a melee and they fight with 4 dices, typical for a red banner unit, which means they move one hex and battle.
Against mounted units, their first "on shield"-hit is ignored, although they are bigger then mounted units. This fact makes them IMO different than other foot units.

On the contrary, they are resistance against "on shield"-hits of their enemies.
They have a "bonus" strike with "on shield"- result and they have the ability "FRENZY"
But they may NOT ignore a flag unless supported.
As usual, they take one hit for each retreat hex, which is blocked.
This is another fact, which irritates me, because they are not a creature, but they "are larger and stronger" (from the manual!). than other goblin units.

IMO these facts make them something special, a "special unit" should have some "special" characteristics.
The ones, who read the manual and the unit card, could say, that they have 2 specialities.
-Being "Frenzy"!
and
-Rampage
Being "Frenzy" means, while attacking enemy unit, each "on shield" dice result of the Ogre unit, is rerolled for additional hits OR flags until the target enemy unit is dead or no more "on shield" dice result are rolled.
You are right, this ability is something special, but such a unit deserves this one, IMO it's nothing extra.
The ability, "RAMPAGE" is actually a consequence of "may not ignoring a flag!"
This new troops, who are larger and stronger than their racial brothers, are forced to retreat in case of a flag-result of an attacking enemy unit when they are not supported by another unit of the goblin army.
But, then they break into a fit of rage and rampage before retreating.
All units, (enemy or friendly) in adjacent hexes, must roll 2 dice.
Each player rolls for hits on his opponents units.
A hit is scored when a banner color is rolled that matches the unit; all other symbols are ignored.
Ogres retreat after all rampage rolls.
When you first read these rules, you don't recognize how they influence the game. I'll say like a double-sided sword.
OK, the Ogres should reteat, but the ability of "Rampage" makes them very dangerous for the attacker.
I can hear you now, saying "Look, another special ability!". But, don't forget; it makes them very dangerous, also for their own army units in the adjacent hexes.
And Each flag could cause a loss of a figure, in case of a blocked retreat path.
Did you said: "OK! Then play offensive with them."
I'll do; but it's not always wise, because they could be surrounded easily and possible too!
As you see, this "special" ability is not 100% benefit for the Ogres unit.
Last word:Ogres are a very good addition to the goblin army, exactly the "through break" or "spear-head" troop type, which the goblins needed!
But, we'll change 2 rules for our house games.
1-Their first "on shield"-hit against "mounted unit" is NOT ignored.
2-They retreat in case of 2 flags-result of the attacker with RAMPAGE.
3-In case of 1 flag result of the attacker they DON'T retreat BUT RAMPAGE.
AND DON'T FORGET, there are standard and pennant banners for Ogres, which means you can hire them also for a human army!
Battlelore: Horrific Horde expansion!
Horrific Horde is the name of the expansion and its called also "goblin army pack"
This expansion set contains42 figures, including
three types of previously released troops,
12 goblin swordsmen, (blue banner /core set)
6 Hobgoblin cavalry, (green banner/ core set)
6 Hobgoblin Hyena riders, (blue banner/"Goblin marauders" expansion)
and 2 new types of troops,
6 Ogres, (red banner)
This pack comes with 14 banners;
and at least 5 ready-to-play scenarios.
With this expansion, or this reinforcement of 42 additional goblin troops, goblins are no more "sporting actors" in the "Battlelore-world", not only mercenaries, they can build their own goblin army and devastate their enemies for their own purposes.
