Saturday, May 1, 2010
the first PRE-ORDER offers for "Battles of Westeros"!
This is good news!
On the BBG website there are two "pre-order" offers for the upcoming "Battles of Westeros"-game!
The one is a seller in BBG with a link:
http://www.boardgamegeek.com/geekstore.php3?action=viewitem&itemid=202027
and the other one has his own website:
http://www.cardhaus.com/cgi-local/shop3.pl/SID=1629281916934799403/picture=154691
Make yourself a gift and pre-order!
Monday, April 12, 2010
ZOC / Zone of control!
Yesterday I reported about the game-board and terrain hexes due to the last interview with Mr. Kouba and today I want to inform you about the ZOC!
I think, that every boardgamer knows the meaning of ZOC; but there is a short description from Wikipedia:
"In board wargames, zones of control (ZOC) represent the tiles adjacent to tiles occupied by objects. For example, in hexagonal tiled maps, the six hexagons adjacent to the hexagon occupied by a unit would be considered to be in its "zone of control.""
That's a basic description, which doesn't match (regarding the controlled hex numbers) with the one in our game, Battles of Westeros!
Now, designer Rob Kouba explains us how commanders play part in controlling units.
During a game, it is possible to order any units on the battlefield, as long as that unit is “controlled.”
(BN: Here is the key word: "Reserves!" That makes this game, really a new one, with new ideas! Maybe, we can even go the battlefield with some selected units and can build anywhere an ambush with the rest!)
Controlled units are units that begin in a hex within a commander’s zone-of-control (ZOC).
A commander’s ZOC in the core set (no matter which House) is two hexes.

This means that any unit within two hexes of a friendly commander is controlled.
Why is this important? Because typically only controlled units can by ordered using Leadership cards.
Additionally controlled units have a stronger immunity to the effects caused by the enemy.
Also, many helpful effects can only be triggered or used by controlled units.
We’ll cover these effects, as well as Leadership cards, in future previews... so keep checking back!
Said Mr. Kouba!
So do I!
Monday, April 5, 2010
"Battles of Westeros" - boardgame's battle-map and terrain hexes!
Like in Battlelore (think on Epic expansion!), there will be two different set-ups.
The first one has the battlefield lengthwise between the two opponents. This provides for more depth in your ranks but not so much maneuverability on the flanks.
The second is a standard horizontal set-up placed between the two players.
To this second set-up, you can place additional boards to the basic one and so expand the battlefield and fight with larger armies. (BN: somehow an epic design!)
Regarding the game-board there are no fundamental differences to the Battlelore board! Different board designs gives FFG (and us with our house rules!) to build scenarios with different victory conditions!
After the players decided which scenario to play, terrain overlays should be placed!
Like in all strategic games, terrain is one of the key elements.
There are eight types of terrain hexes and eight types of terrain tokens that modify the hexes they are in.

Plains, which armies can quickly cross!
Roads: good constructed paths that allow better movement than plains hexes.
Rivers: impassable boundaries for each unit on the battlefield!
Fords: A shallow break in the river that allows units to cross, with a slower rate.
Hills: A slight elevation in the land that allows ranged units to fire over other units. (over!! FINALLY!)
Forests: Large areas of trees that make movement difficult and limit the effectiveness of some units.
(BN: We are waiting since "Battle Cry", impassable terrain hexes! Such as those with big rocks or higher hills or very thick forest, which could make the game more interesting!)
And Larger map tiles with combined hexes as river, hills or forest!)
Who knows, maybe one day!
Friday, April 2, 2010
"Battles of Westeros" boardgame and new battle tactics - the flanking maneuver!
After a long time, which we needed for our removal to Sri Lanka, here we go again!
During the creation of BOW, Mr. Kouba primarily wanted to focus on the different capabilities between individual units.
Of course, in a battle game, combat capabilities are the first things to be compared.
After going through the books and picking apart especially Lannister and Stark differences, he founded the basic differences of units (indicating quality of equipment and battle prowess) out.
Armour, weapons, training, experience, morale, mounted or foot; those are all basic phenomenons, which could be affect the battle.
One of the key elements during an ancient/medieval battle is the flanking maneuver.
A so called “engagement system” is added for this key element to the game.
Before attacking a target unit (with a melee attack), a player first checks to see if the target is “engaged” with another unit.
To present an engagement on the board it will be used the so called “engagement tokens”!
If there is no engagement token present, the attacking player places an engagement token between his unit and the target and resolves the attack normally.
But, it is also possible to attack an engaged unit.
In this case, no further engagement token is placed since the attacking unit is considered as a flanking unit.
The flanking unit, after rolling dice during an attack may choose a particular die result and reroll all dice showing that particular result once.
In this manner an attacking player can engage with a weak unit and sweep in with a devastating flank attack from a stronger unit.
For a flanking maneuver are the cavalry units ideal candidates.
As described in our previous message, the combination of quick movement and hit reduction against infantry units makes especially the red cavalry very strong.

But we may never forget that even the strongest units could be encircled by a mob of inferior soldiers and destroyed.
That means, watch your flanks even when you are trying to flank your opponent!
Monday, March 15, 2010
Battles of Westeros and the first look into the game..
On the website of the FFG there is a first preview of the "Battles of Westeros"!
The designer of the game Robert A. Kouba presents a a look at some basic elements of the combat system.
And we get the first pictures of the dice and some figures!
At first, there is a eight-sided dice instead of a typical six-sided.

(Note:All the pictures are copied from the Fantasy Flight Games website!)
The eight-sided dice gives to the designer more potential for bringing the differences between individual units, like infantry and cavalry with unique abilities, out.
The combat capabilities of each unit and their total combination on the battlefield makes the difference.
The rules in the game should define the ranks of units depending on their equipment and experience.
The colours of the units are representing the level of the military training. The greens could be poorly trained irregulars, blues regulars and reds elite/heavy troops. (my guess!)
Some of them are more vulnerable during a fight like the green units.
This could be reflected in the game/during a fight by chancing the chance of hits against certain ranks (units) on the die itself.
So came the decision to upgrade to the eight-side dice; with 3 green rank hits, 2 blue rank hits, 1 red rank hits and 1 valor side which is typically a hit against any rank of unit. That's make seven!
And the last side is for the morale; which plays an important role in the game! (Bloggers note: The battles in the ancient and medieval times are lost, because the enemy loses his morale and flees; not because the winner kills them all! More about these theme in the next issue!)
In this case, for example the green units could be hit 50% of the time and the red units %25!
And what about mounted units, at first, the cavalry! (Bloggers note: I think and hope, there will another units mounted on different animals/races!)
Compared to the foot units have the Cavalry two advantages:
Speed and additional combat force!
Their speed gives them the capacity of maneuver and being mounted additional strength!
Mr. Kouba decided, that the slowest cavalry on the battlefield is faster than quickest infantry.
While infantry only moves 1 or 2 hexes, cavalry may move 3 or 4 hexes both depending on their rank.
According their additional combat force, the cavalry could never be hit by valour hits rolled by infantry.
This rule is the only one, which I'll disagree and ask a guestion!
Will be there no foot units with halberd? (and how will be the one infantry figure on the above picture described?)
I can't imagine, because it's a game based on a fantasy/medieval background!
Wait and see!
Thank you FFG and Mr. Kouba for this first look!
Wednesday, March 10, 2010
World of Westeros and the game...
George R.R. Martin created the world “westeros” based on the facts of medieval Europe.
Geographical it is equivalent to South America.

The continent of Westeros with castles and towns marked. (from Wikipedia)
However, there is a large amount of land to the far north that remains unmapped, due to the extremely cold temperatures and hostile inhabitants known as wildlings.
The northern lands of Westeros are less populated than the south.
The five major cities of Westeros are, in order of size: King’s Landing,Oldtown, Lannisport, Gulltown, and White Harbour.
There are two other continents in the world in which Westeros exists.
The vast continent of Essos lies to the east, across the narrow sea.
The closest foreign nations to Westeros are the Free Cities, a collection of independent city-states along the western edge of this eastern continent.
The lands along the southern coastline of the eastern continent, collectively called the Lands of the Summer Sea, include Ghis and the ruins of Valyria, the former home of Westeros's Targaryen kings.
To the south of Westeros lies the continent of Sothoryos. Little is known about the continent save that it is inhabited by dark-skinned people and is "plague-ridden and largely unexplored".
Back to the game:
When FFG announced this new game, the eye-cather on the board was “a Battlelore game”!
As expected, this notice got a conversation started.
Is it a Battlelore game or not?
Or how far are the game mechanics of Battlelore installed in this new game?
There is also a displeased group of BL players, who wanted new expansions of Battlelore not “a new Battlelore game”
Today I want to give more details about this new game!
I got all this information from a betatest player (username:Jormi_Boced) at the opening of the FFG Event Center:
The board will not have anything on the edges so many of them can be placed adjacent to each other for larger games.(Bloggers Note: That means; “epic battles” will be one of the expansions.)
The board will run all the way to the edges in order to put maps side by side lenghtwise or widthwise. Also, some of the scenarios will be played lengthwise on one board.
There is no left, right or center zones.
Every player has his own basic card desk. Depending on the leaders they choose for their army they get more cards.
These leaders have reference cards and are an actual figure on the board within one of your units with some special abilities.
One is a multi-use ability and the other one can be used once per game.
There will also be different versions of the leaders to represent them at different times with different cards.
The story goes on!
Monday, March 1, 2010
Battles of Westeros!
Fantasy Flight Games has annouced a new “A Song of Ice and Fire" boardgame at the grand opening of their new event center in Roseville, Minneapolis.
The game, has the title Battles of Westeros, based on the George R.R. Martin’s A Song of Ice and Fire series.

The story of A Song of Ice and Fire takes place in a fictional continent called Westeros. Most of the characters are human but as the series progresses other races are introduced, such as the cold Others from the far North and fire-breathing dragons from the East.
There are three principal storylines in the series:
the chronicle of a dynastic civil war for control of Westeros between seven families;
the rising threat of the Others who live beyond an immense wall of ice that forms Westeros' northern border;
and the journey of Daenerys Targaryen, the exiled daughter of a king who was murdered in an another civil war fifteen years before. She is trying to return to Westeros and claim her rightful throne.
As the series progresses, all three storylines become connected with each other.
Upcoming more about the content of the books….
In the boardgame "Battles of Westeros", as the name suggests, two players recreate the military conflicts, by taking part in battles directly from the books.

(Photo from the FFG website!)
Players control either House Stark, with their seat in Winterfell, who have called their allies to defend their honor and lands, or House Lannister, an aggressive force living in Westerlands.
The battles in the game are at the outset defined, that means starting positions of each House’s units and victory conditions are prescribed.
A battle is played over several rounds.
The path to the victory varies from earning a certain number of victory points, to taking and holding strategic positions on the battlefield.
The game is designed by Robert Kouba for 2 players with an age limit of 12 and a battle takes approximately 1-2 hours.
Battles of Westeros includes:
1 Westeros Battle Guide
1 rulebook
138 plastic figures with bases
1 six-panel, double-sided map board
8 dice
110 cards
32 map overlay pieces
hundreds of tokens
and at last but not at least a photo of the author:
Hang on!